Over a year
First things first: I cut the price down to $5 permanently.
May 2019 I released Cope Island: Adrift. It was a very hard time of my life. I was not mentally prepared for the intensity of commercial marketing. But I did what I could. I was not as successful as I hoped, but it wasn't a total failure.
What is important is I am happy with the game, and that I will never be ashamed to sell it. The development went through many stages of my personal life's chaos. But in the end, I finished it, was happy with it, and let it go.
It's been out over a year now and I think it is a good time to price cut.
I learned many lessons with the whole process. On how to make a game faster, on how to market one better.
Degica coming to me asking me to release a version of it commercially, to ghosting me, to me having insane high standards from myself and freezing, to me letting go and just let myself make the game I wanted to make.
My life is entering new and fun stages, and I am still slaving away at my next game. I won't announce anything there yet until some concrete stuff is ready to show.
I do also plan on releasing this game's ost on youtube/sound cloud/whatever else works.
I just got to walk through the current one step at a time. Often it is easy to be swept away, but I accepted a long time ago that I need to make games. It's all my brain thinks about.
I hope you all enjoyed Cope Island. And if you didn't play yet, I hope one day you give it a chance
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Get Cope Island: Adrift
Cope Island: Adrift
A paradise of self-improvement.
Status | Released |
Author | zDS |
Genre | Role Playing, Adventure |
Tags | 2D, Atmospheric, Exploration, Pixel Art, Retro, RPG Maker, Singleplayer, weird |
Languages | English |
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